Battle Mage (Elf Wizard 3)
Battle Mage CR 2
Elf Wizard 3
NE Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +5
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 19 (3d6+6)
Fort +2, Ref +3, Will +3; +2 vs. enchantments
Speed 30 ft.
Melee mwk rapier +3 (1d6/18–20)
Ranged mwk longbow +4 (1d8+1/×3)
Special Attacks hand of the apprentice (6/day)
Wizard Spells Prepared (CL 3rd; concentration +6)
2nd—mirror image, scorching ray
1st—magic missile, shield, shocking grasp
0th (at will)—daze (DC 13), detect magic, light, resistance
Before Combat The wizard uses her wand to cast mage armor.
During Combat The wizard attacks with scorching ray, her longbow, and hand of the apprentice. If forced into melee, she casts mirror image and obscuring mist.
Without mage armor, the wizard's statistics are AC 12, touch 12, flat-footed 10.
Str 12, Dex 15, Con 12, Int 17, Wis 10, Cha 8
Base Atk +1; CMB +2; CMD 14
Feats Combat Casting, Point-Blank Shot, Scribe Scroll
Skills Acrobatics +4, Climb +2, Knowledge (arcana) +9, Knowledge (history) +7, Perception +5, Spellcraft +9 (+11 to identify magic item properties), Stealth +4
Languages Common, Draconic, Elven, Orc, Sylvan
SQ arcane bond (rapier), elven magic, weapon familiarity
Combat Gear potion of cure moderate wounds, scroll of glitterdust, scroll of invisibility, scroll of magic weapon, scrolls of mirror image (2), scroll of obscuring mist, scroll of protection from evil, scroll of scorching ray, wand of mage armor (20 charges); Other Gear masterwork longbow with 20 arrows, masterwork rapier, spellbook, 113 gp
These mercenary wizards are able to fill many roles, and demand a high fee for their versatility.
Section 15: Copyright Notice
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.