Border Guard (Half-Orc Ranger 4)
Border Guard CR 3
Half-orc Ranger 4
NE Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +8
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
HP 30 (4d10+4)
Fort +5, Ref +8, Will +2
Defensive Abilities orc ferocity; Resist fire 10
Speed 30 ft.
Melee mwk falchion +7 (2d4+3/18–20)
Ranged mwk composite longbow +9 (1d8+2/×3)
Special Attacks favored enemy (elves +2)
Ranger Spells Prepared (CL 1st; concentration +2)
Before Combat The ranger casts resist energy (fire).
During Combat The ranger keeps her foes as far away as possible.
Without resist energy, the ranger's statistics are Resist none.
Str 14, Dex 18, Con 12, Int 10, Wis 13, Cha 8
Base Atk +4; CMB +6; CMD 20
Feats Endurance, Point-Blank Shot, Precise Shot, Rapid Shot
Skills Climb +8, Intimidate +8, Knowledge (geography) +5, Knowledge (local) +2, Knowledge (nature) +7, Perception +8, Stealth +10, Survival +8
Languages Common, Orc
SQ favored terrain (plains +2), hunter's bond (companions), orc blood, track +2, weapon familiarity, wild empathy +3
Combat Gear +1 flaming arrows (3), potion of cure moderate wounds, potion of divine favor, potion of shield of faith; Other Gear masterwork chain shirt, masterwork composite longbow (+2 Str) with 20 arrows, masterwork falchion, elixir of hiding, 26
A border guard protects the lands of her tribe.
Section 15: Copyright Notice
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.