Cavalry (Human Fighter 6)
Cavalry CR 5
Human fighter 6
N Medium humanoid
Init +3; Senses Perception +1
AC 23, touch 12, flat-footed 21 (+8 armor, +2 Dex, +3 shield)
HP 42 (6d10+9)
Fort +6, Ref +5, Will +3; +2 vs. fear
Defensive Abilities bravery +2
Speed 20 ft.
Melee mwk lance +12/+7 (1d8+6/x3) or shortspear +10/+5 (1d6+4) or dagger +9/+4 (1d4+3/19–20)
Ranged mwk composite shortbow +10/+5 (1d6+3/x3) or shortspear +10/+5 (1d6+3)
Special Attacks weapon training (spears +1)
Str 16, Dex 16, Con 13, Int 8, Wis 12, Cha 10
Base Atk +6; CMB +9; CMD 22
Feats Animal Affinity, Mounted Archery, Mounted Combat, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (lance), Weapon Specialization (lance)
Skills Craft (weapons) +3, Handle Animal +11, Profession (soldier) +5, Ride +9, Survival +5
SQ armor training 1
Combat Gear oil of magic weapon, potion of cure light wounds; Other Gear +1 banded mail, +1 heavy wooden shield, masterwork lance, composite shortbow (+3 Str) with 20 arrows, dagger, shortspears (2), heavy horse (combat trained) with military saddle and leather barding, 18 gp
Boon Cavalry can offer to train an animal at no cost, or to help PCs buy a combat trained animal at a 10% discount.
Cavalry are the pursuit and shock troops of professional armies, relying on speed and reach to savage the flanks of enemy formations while protecting their mounts, or running down and grinding underfoot enemies who become isolated from their fellows. They are also skilled mounted archers, firing volleys of arrows at opposing forces, then riding out of range of return fire. Cavalry make excellent royal couriers, elite guards for nobility, well-equipped scouts and outriders for an army, or knights errant more interested in gold and glory than chivalry.
A single cavalryman may travel with a squad of six foot soldiers (CR 6) or lead a troop of four caravan guards (CR 7). Cavalry are usually grouped in lances of four (CR 9), often with a guide or knight officer (CR 10). Four or five cavalry might also serve as a mounted honor guard for a mayor, noble, or merchant prince (CR 11 or 12).
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