Guru (Dwarf Adept 6)


Guru CR 4

XP 1,200
Dwarf Adept 6
LN Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +3

DEFENSE

AC 10, touch 10, flat-footed 10
HP 27 (6d6+6)
Fort +7, Ref +2, Will +8; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

OFFENSE

Speed 20 ft.
Melee quarterstaff +2 (1d6–1)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids

Adept Spells Prepared (CL 6th; concentration +9)

2nd—invisibility, mirror image
1st—bless, cure light wounds, obscuring mist
0th (at will)—create water, guidance, mending

TACTICS

During Combat The adept attacks for nonlethal damage only (the attack penalty for this is not included in her melee entry). She tries to escape combat entirely with her spells and items.

STATISTICS

Str 8, Dex 10, Con 12, Int 9, Wis 16, Cha 10
Base Atk +3; CMB +2; CMD 12 (16 vs. bull rush or trip)
Feats Eschew Materials, Great Fortitude, Skill Focus (Knowledge [religion])
Skills Diplomacy +6, Knowledge (religion) +11
Languages Common, Dwarven
SQ summon familiar (rat)
Combat Gear potion of gaseous form, scroll of cure moderate wounds; Other Gear quarterstaff, ring of sustenance, book (describes personal meditations and philosophy), wooden holy symbol, 34 gp

DESCRIPTION

The guru achieved inner peace and developed magical talents through meditating and abandoning her attachment to physical burdens and obligations. She lives on the street, seeking students to enlighten and free from their bonds, and though most people ignore her as a beggar, she is wise and content.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.