Improved Familiar

This feat allows you to acquire a powerful familiar, but only when you could normally acquire a new familiar.

Familiar Alignment Arcane Spellcaster Level
Celestial hawk1 Neutral good 3rd
Dire rat Neutral 3rd
Fiendish viper2 Neutral evil 3rd
Elemental, Small (any type) Neutral 5th
Stirge Neutral 5th
Homunculus3 Any 7th
Imp Lawful evil 7th
Mephit (any type) Neutral 7th
Pseudodragon Neutral good 7th
Quasit Chaotic evil 7th

Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).

Benefit: When choosing a familiar, the creatures listed below are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).




1 Or other celestial animal from the standard familiar list.

2 Or other fiendish animal from the standard familiar list.

3 The master must first create the homunculus.

Improved familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).

Endzeitgeist Says: If you want a truly unique (and more powerful) familiar, then this is the way to go!