You can strike foes that would normally be out of reach.
Prerequisites: Base attack bonus +6.
Benefit: You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
Endzeitgeist Says: This allows you to make your regular weapons have reach - absolutely awesome and offers a lot of tactical options!