Miner (Dwarf Commoner 3)


Miner CR 1

XP 400
Dwarf Commoner 3
CN Medium humanoid (dwarf)
Init –1; Senses darkvision 60 ft.; Perception +5

DEFENSE

AC 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)
HP 16 (3d6+6)
Fort +3, Ref +0, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

OFFENSE

Speed 20 ft.
Melee miner's pick –2 (1d6+1) or heavy mace +2 (1d8+1)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids

TACTICS

During Combat The commoner uses whatever materials are available to avoid melee combat, such as a lantern he can smash to create a fire.

STATISTICS

Str 13, Dex 8, Con 14, Int 9, Wis 13, Cha 8
Base Atk +1; CMB +2; CMD 11 (15 vs. bull rush or trip)
Feats Skill Focus (Appraise), Profession [miner])
Skills Appraise +3 (+5 to assess non-magical metals or gemstones), Climb +5, Knowledge (dungeoneering) +0, Perception +5 (+7 to notice unusual stonework), Profession (miner) +9
Languages Common, Dwarven
Gear leather armor, heavy mace, miner's pick, pitons (10), rope (50 ft.), 753 gp

DESCRIPTION


A miner labors long hours in the dark, and spends his earnings freely during rare visits to the surface.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.