Minstrel (Human Bard 6)


Minstrel CR 5

XP 1,600
Human bard 6
N Medium humanoid
Init +2; Senses Perception +8

DEFENSE

AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 shield)
HP 30 (6d8+3)
Fort +2, Ref +7, Will +4; +4 vs. bardic performance, language–dependent, and sonic

OFFENSE

Speed 30 ft.
Melee mwk rapier +6 (1d6+1/18–20)
Ranged +1 light crossbow +7 (1d8+1/19–20)
Special Attacks bardic performance 24 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +2, suggestion [DC 17])

Bard Spells Known (CL 6th; concentration +10)

2nd (4/day)—calm emotions, enthrall (DC 16), sound burst (DC 16), tongues
1st (5/day)—charm person (DC 15), cure light wounds, expeditious retreat, grease (DC 15)
0 (at will)——ghost sound (DC 14), light, lullaby, mage hand, resistance, summon instrument

STATISTICS

Str 12, Dex 14, Con 10, Int 13, Wis 8, Cha 18
Base Atk +4; CMB +5; CMD 17
Feats Extra Performance, Point Blank Shot, Precise Shot, Skill Focus (Perform [String])
Skills Acrobatics +10, Bluff +18, Diplomacy +18, Knowledge (nobility) +9, Linguistics +5, Perception +8, Perform (oratory) +13, Perform (sing) +13, Perform (string) +18, Sense Motive +13, Sleight of Hand +11, Spellcraft +10, Stealth +10
Languages Common, Dwarven, Elven
SQ bardic knowledge +3, lore master 1/day, versatile performance (oratory, string)
Combat Gear scrolls of cure light wounds (2), disguise self (2), remove fear (2), pyrotechnics; Other Gear masterwork chain shirt, masterwork buckler, +1 light crossbow with 10 bolts, masterwork rapier, masterwork harp
Boon A minstrel can write and publish a song or story lauding the PCs and their accomplishments, granting them a +2 circumstance bonus on Diplomacy checks for 1 week.

DESCRIPTION

A minstrel is a professional bard, an accomplished performer used to playing at festivals and lordly tables. He is a versatile performer but specializes in song, story, and especially the playing of the lute, lyre, harp, and other stringed instruments. A minstrel down on his luck might play for a barkeep (CR 6). Two minstrels could be the apprentices of a celebrity bard (CR 11), while a troupe of three minstrels might play for a noble (CR 10) or even a king and queen (CR 15).


Section 15: Copyright Notice - Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.