Principe (Human Warrior 5)


Principe CR 2

Note: Because he lacks standard NPC wealth for his level, this NPC has a -1 CR adjustment.

XP 400

Human Warrior 5

N Medium humanoid

Init +1; Senses Perception +0

DEFENSE

AC 19 [21], touch 11, flat-footed 18 (+6 armor, +2 shield, +1 dex, [+2 teamwork feat])

HP 27 (5d8+5)

Fort +4, Ref +2, Will +3

OFFENSE

Speed 20 ft.

Melee Trident +8 (1d8+3) or Shortsword +8 (1d6+3/19-20)

Ranged Trident +6 (1d8+3)

TACTICS

During Combat Principes either throw their trident or brace it against a charge. They then fight toe-to-toe in melee with trident or sword. If dropped below 10 hp, a principe will fall back behind his allies and allow another soldier to take his place.

STATISTICS

Str 16, Dex 12, Con 11, Int 9, Wis 10, Cha 8

Base Atk +5; CMB +8; CMD 19 [21]

Feats Toughness, Shield Wall, Coordinated Defense, Iron Will

Skills Profession [Soldier]+8, Intimidate+7

Languages Imperial Standard

Gear trident, shortsword, chainmail, heavy wooden shield

Standard NPC Wealth

DESCRIPTION

Principes are seasoned soldiers usually promoted from the ranks of the hastati. Most enjoy some degree of wealth, as the Avitian Empire treats its true soldiers generously. They form the second line in a typical formation, behind the young hastati but in front of the triarii. Elite principes are invited to join the elite ranks of the triarii.

It takes six months and about 1000 gp to train a principe from an experienced hastatus (or any other 3rd level warrior of similar strength). This price includes food, lodging, and equipment. A well-equipped fortress with smiths, barracks, and kitchens can halve this price. Once trained, a principe will march with an army for 1 gp/day and a chance at spoils. Though formally forbidden by Avitian law, it is not uncommon for hastati to offer mercenary aid for 5 gp/day.

After losing a major battle, principes have been known to desert. A principe deserter uses the same stats listed here but comes with none of the listed equipment. Once armed, he will work as a minion or sellsword at a rate of 1 gp/day. If caught by the imperial army, he will be hung, and his employer questioned


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© 2015, Mór Games; Author: Mario Podeschi