Prostitute (Human Expert 1/Rogue 1)


Prostitute CR 1

XP 400
Human expert 1/rogue 1
N Medium humanoid
Init +2; Senses Perception +5

DEFENSE

AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 11 (2d8+2)
Fort +1, Ref +4, Will +2

OFFENSE

Speed 30 ft.
Melee dagger -1 (1d4–1/19–20) or sap -1 (1d6-1 nonlethal)
Ranged dagger +2 (1d4-1/19–20)
Special Attacks sneak attack +1d6

STATISTICS

Str 8, Dex 14, Con 13, Int 12, Wis 10, Cha 17
Base Atk +0; CMB -1; CMD 11
Feats Deceitful, Skill Focus (Profession [courtesan])
Skills Acrobatics +6, Bluff +10, Diplomacy +8, Disguise +11, Knowledge (local) +5, Perception +5, Perform (act) +8, Perform (dance) +8, Profession (courtesan) +8, Sense Motive +5, Sleight of Hand +7
Languages Common, Elven
SQ trapfinding +1
Gear dagger, sap, elixir of love, disguise kit
Boon A prostitute can set up a meeting with a current or former client. Because the PCs know of the client’s connection to the prostitute, they suffer a -2 penalty on Diplomacy checks with that person, but gain a +2 bonus on Intimidate and Sense Motive checks.

DESCRIPTION

Prostitutes are workers for hire in the field of love. From cheap trollops to brazen strumpets, saucy tarts to haughty courtesans, they work the streets and backroom brothels of cities and towns, tending to the wants, needs, and dark desires of their clients, often in elaborate costume and makeup for erotic roleplay. Most prostitutes have at least a little larceny in their hearts, however, and those who procure their services would be well advised to keep a close eye on their purses. Prostitutes could be used as members of a harem or an actors’ troupe. A prostitute might also be a noble’s or wealthy businessman’s mistress, or even a barmaid looking to make a little money on the side. Prostitutes also make good low-level spies or undercover agents. A dealer might serve as pimp for a group of four prostitutes (CR 6), or eight prostitutes might be performers in a minstrel’s show (CR 8). A harem of six prostitutes is usually guarded by a eunuch slaver (CR 7). A barkeep might have a prostitute on his staff, along with two barmaids (CR 5), or a prostitute may be found in the company of a pair of noble scions (CR 5).


Section 15: Copyright Notice - Pathfinder RPG GameMastery Guide

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.