Shopkeeper (Elf Commoner 6)


Shopkeeper CR 4

XP 1,200
Elf Commoner 6
CN Medium humanoid (elf)
Init +0; Senses low-light vision; Perception +11

DEFENSE

AC 13, touch 10, flat-footed 13 (+3 armor)
HP 15 (6d6–6)
Fort +1, Ref +2, Will +5; +2 vs. enchantments
Immune sleep

OFFENSE

Speed 30 ft.
Melee mwk rapier +3 (1d6–1/18–20)

TACTICS

During Combat The commoner calls for help, and uses alchemical items to delay attackers.

STATISTICS

Str 9, Dex 10, Con 8, Int 14, Wis 12, Cha 13
Base Atk +3; CMB +2; CMD 12
Feats Alertness, Iron Will, Skill Focus (Appraise)
Skills Appraise +11, Bluff +5, Intimidate +5, Knowledge (history, local) +4, Perception +11, Sense Motive +9, Spellcraft +5 (+7 to identify magic item properties)
Languages Common, Elven, Gnome, Halfling
SQ elven magic, weapon familiarity
Combat Gear potion of cure light wounds, acid (2), alchemist's fire (2), tanglefoot bag, thunderstone; Other Gear masterwork studded leather, masterwork rapier, magnifying glass, merchant's scale, silver holy symbol, 638 gp

DESCRIPTION

A shopkeeper stocks a mix of useful supplies and gear for townsfolk and adventurers alike. The stat block above can be used for any typical merchant in a cosmopolitan settlement.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.