Street Magician (Gnome Enchanter 2)
Street Magician CR 1
Gnome Enchanter 2
CN Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +2
AC 13, touch 13, flat-footed 11 (+1 Dex, +1 dodge, +1 size)
HP 14 (2d6+5)
Fort +2, Ref +1, Will +2; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Speed 20 ft.
Melee dagger +3 (1d3+1/19–20)
Ranged light crossbow +4 (1d6/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Gnome Spell-Like Abilities (CL 2nd; concentration +3)
1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Arcane School Spell-Like Abilities (CL 2nd; concentration +4)
Enchanter Spells Prepared (CL 2nd; concentration +4)
1st—charm person (DC 13), color spray (DC 14), grease, sleep (DC 13)
0th (at will)—dancing lights, ghost sound (2, DC 13), mage hand
Opposition Schools abjuration, necromancy
During Combat The wizard casts color spray, then casts grease between himself and foes. If threatened, he drinks his potion of invisibility.
Str 12, Dex 13, Con 14, Int 15, Wis 8, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Dodge, Scribe Scroll
Skills Bluff +3, Knowledge (arcana, geography, history) +6, Knowledge (local) +7, Perception +2, Spellcraft +6
Languages Common, Dwarven, Gnome, Halfling
SQ arcane bond (amulet), enchanting smile
Combat Gear potions of cure light wounds (2), scrolls of disguise self (2), scrolls of expeditious retreat (2), scroll of invisibility, scrolls of obscuring mist (2), alchemist's fire (2), thunderstones (2); Other Gear dagger, light crossbow with 10 masterwork bolts, brooch of shielding (10 charges), smokesticks (2), spellbook, 67 gp
The street magician uses his talents to make money.
Section 15: Copyright Notice
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.