Street Performer (Human Bard 2)


Street Performer CR 1

XP 400
Human Bard 2
CN Medium humanoid (human)
Init +2; Senses Perception +5

DEFENSE

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 14 (2d8+1)
Fort +1, Ref +5, Will +4; +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 30 ft.
Melee dagger +1 (1d4/19–20)
Ranged dagger +3 (1d4/19–20)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Bard Spells Known (CL 2nd; concentration +5)

1st (3/day)—charm person (DC 14), expeditious retreat, sleep (DC 14)
0th (at will)—daze (DC 13), detect magic, flare (DC 13), ghost sound (DC 13), prestidigitation

TACTICS

During Combat The bard stays at a safe distance, supporting allies with music and using spells to deter fights.

STATISTICS

Str 10, Dex 14, Con 13, Int 8, Wis 12, Cha 17
Base Atk +1; CMB +1; CMD 13
Feats Point-Blank Shot, Precise Shot
Skills Acrobatics +5, Bluff +7, Diplomacy +8, Handle Animal +8, Knowledge (local) +4, Perception +5, Perform (wind) +8, Sense Motive +5, Sleight of Hand +7, Stealth +5
Languages Common
SQ bardic knowledge +1, versatile performance (wind)
Combat Gear potions of cure light wounds (2), potion of invisibility, caltrops, silk rope, tanglefoot bags (2); Other Gear masterwork chain shirt, daggers (3), 8 gp

DESCRIPTION

A bard without a regular tavern as a base can busk in various streets and markets.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.