Tribal Seer (Half-Orc Diviner 6)
Tribal Seer CR 5
Half-orc Diviner 6
N Medium humanoid (human, orc)
Init +8; Senses darkvision 60 ft., see invisibility; Perception +7
AC 16, touch 12, flat-footed 15 (+4 armor, +1 deflection, +1 Dex)
HP 41 (6d6+18)
Fort +5, Ref +4, Will +7
Defensive Abilities orc ferocity
Speed 30 ft.
Melee mwk falchion +3 (2d4–1/18–20)
Ranged light crossbow +4 (1d8/19–20)
Arcane School Spell-Like Abilities (CL 6th; concentration +10)
7/day—diviner's fortune (+3)
Diviner Spells Prepared (CL 6th; concentration +10)
3rd—clairaudience/clairvoyance, deep slumber (DC 18), haste (DC 17), hold person (DC 18)
2nd—flaming sphere (DC 16), fox's cunning, pyrotechnics (DC 16), see invisibility, touch of idiocy
1st—charm person (DC 16), detect undead, mage armor, magic missile, shield
0th (at will)—dancing lights, detect magic, detect poison, message
Opposition Schools illusion, necromancy
Before Combat The wizard casts mage armor and see invisibility. If she has a few rounds to prepare, she casts fox's cunning on herself and uses her wand of enlarge person on her allies.
During Combat The wizard casts haste on her allies, hold person on her most dangerous opponent, and touch of idiocy on a spellcaster.
Without mage armor, the wizard's statistics are AC 12, touch 12, flat-footed 11.
Str 8, Dex 12, Con 14, Int 18, Wis 13, Cha 10
Base Atk +3; CMB +2; CMD 14
Feats Brew Potion, Combat Casting, Improved Initiative, Scribe Scroll, Spell Focus (enchantment)
Skills Diplomacy +3, Heal +5, Intimidate +6, Knowledge (arcana) +11, Knowledge (geography, history, local, nature) +8, Knowledge (religion) +9, Perception +7, Sense Motive +3, Spellcraft +12, Survival +3
Languages Auran, Common, Draconic, Dwarven, Giant, Orc
SQ arcane bond (falchion), forewarned, orc blood, weapon familiarity
Combat Gear potions of cat's grace (2), potions of cure light wounds (2), potion of cure moderate wounds, potion of protection from arrows, scroll of comprehend languages, scrolls of mage armor (2), scroll of mount, wand of enlarge person (20 charges); Other Gear light crossbow with 20 bolts, masterwork falchion, cloak of resistance +1, ring of protection +1, spellbook, 239 gp
The tribal seer speaks to hostile spirits and interprets omens that affect her tribe.
Section 15: Copyright Notice
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.