Whiteclaw Sorcerer (Elf Sorcerer 3)
Whiteclaw Sorcerer CR 2
Elf Sorcerer 3
NE Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +7
AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
HP 19 (3d6+6)
Fort +2, Ref +5, Will +2; +2 vs. enchantments
Immune sleep; Resist cold 5
Speed 30 ft.
Melee 2 claws +1 (1d4) or mwk longsword +2 (1d8/19–20)
Ranged longbow +3 (1d8/×3)
Special Attacks claws (2, 1d4, 5 rounds/day)
Sorcerer Spells Known (CL 3rd; concentration +5)
1st (6/day)—cause fear (DC 13), endure elements, mage armor, magic missile
0th (at will)—bleed (DC 12), detect magic, light, ray of frost, read magic
Bloodline draconic (white)
Before Combat The sorcerer casts mage armor.
During Combat The sorcerer casts cause fear at any dangerous-looking opponent, then casts magic missile at her foes. When her spells are exhausted, she casts bull's strength from a scroll and attacks with her claws or longsword.
Without mage armor, the sorcerer's statistics are AC 13, touch 12, flat-footed 11.
Str 10, Dex 14, Con 12, Int 15, Wis 8, Cha 15
Base Atk +1; CMB +1; CMD 13
Feats Combat Casting, Eschew Materials, Lightning Reflexes
Skills Intimidate +8, Knowledge (arcana) +8, Perception +7, Spellcraft +8 (+10 to identify magic item properties)
Languages Common, Draconic, Elven, Goblin
SQ bloodline arcana (cold spells deal +1 damage per die), elven magic, weapon familiarity
Combat Gear potion of cure light wounds, potion of fly, scrolls of bull's strength (2), scroll of fog cloud; Other Gear longbow with 20 arrows, masterwork longsword, 10 gp
The whiteclaw sorcerer revels in her draconic blood, using her powers to terrify and kill enemies in her territory.
Section 15: Copyright Notice
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.